Tips & Tricks: Player Movement (CSS)
In this short video, I break down the importance of player movement in Counter-Strike and how you can master movement to rotate quicker as well as make yourself a harder target to hit Familiarising yourself with your keyboard layout and mastering quick button presses to “bunnyhop”, you can effectively stay alive longer and get yourself [...]
Tips & Tricks: Defensive Smokes and Flashes (de_dust2)
In this video, I outline a few basic yet crucial defensive (CT Side) smokes and flashes for de_dust2. While the smokes are nothing too fancy or special, I explain the importance of the smoke location and how you can maximize efficiency and defenders advantage by allocating smokes to certain choke points
Steel is i46 bound! Thanks NearCry
So everyone who is interested, to put everything to rest, I will be going to i46! I have been spammed by countless amounts of messages on steam/twitch/youtube/website/esea asking me what I will be doing for i46, so here it is: My team (mTw) played in the i46 qualifier. We placed top 2 which grants us [...]
Breaking down de_inferno (Counter-Terrorist Setups)
For this article, I want to focus on Counter-Terrorist setups and positing for de_inferno. This map is, in my opinion, the most balanced and competitive map out for competitive CS:S at the moment and that is why I wanted to make this the first map I make an article about. What is a strong default [...]
Playing back your POV demo
This article is in a direct response to an Article that Kire wrote for ESEA News. I believe that there are a lot of holes in his argument and I will outline a few reasons why here. The section of his article that I want to dissect: “Instead of raging, pick apart your demo AS [...]







